Fantasy Football Glossary

A plain-English glossary of the fantasy football terms that actually matter — from scoring formats to the advanced metrics that drive start/sit and trade decisions. 22 terms, defined.

PPR (Points Per Reception)
A scoring format that awards 1 fantasy point per catch, in addition to yardage and touchdown points. It boosts the value of high-volume pass-catchers.
Half-PPR
A scoring format that awards 0.5 points per reception — a middle ground between PPR and standard scoring.
Standard Scoring
A format with no points for receptions; players score only on yardage and touchdowns. Also called non-PPR.
Snap Share
The percentage of a team's offensive plays a player is on the field for. A high snap share signals a featured, every-down role.
Target Share
The percentage of a team's total pass targets that go to a specific receiver — a key indicator of opportunity and floor.
Target
Any pass thrown in a receiver's direction, whether caught or not. Targets measure opportunity independent of efficiency.
Air Yards
The total downfield distance a player's targets travel in the air, measuring how far downfield they're being used.
aDOT (Average Depth of Target)
The average distance downfield of a receiver's targets. A high aDOT means a deep-threat role; a low aDOT means short, high-volume usage.
Red-Zone Usage
A player's carries or targets inside the opponent's 20-yard line — the most touchdown-rich area of the field.
Start/Sit
The weekly decision of which players to put in your active lineup (start) versus leave on the bench (sit).
Waiver Wire
The pool of unowned players available to add to your roster, typically processed on a weekly priority or bidding system.
FAAB (Free Agent Acquisition Budget)
A season-long budget used to bid on waiver-wire players, where the highest bid wins the player.
Flex
A lineup slot that can be filled by multiple positions — usually RB, WR, or TE — letting you start your best remaining option.
ADP (Average Draft Position)
The average spot a player is selected across fantasy drafts — a market consensus of player value.
Floor and Ceiling
A player's floor is their reliable low-end outcome; their ceiling is their best-case upside. High-floor players are safe; high-ceiling players are boom-or-bust.
Handcuff
The backup running back to a starter you roster, insuring you against injury by securing the would-be replacement.
Streaming
Rotating a roster spot (often QB, TE, or defense) week to week based on matchups instead of holding one player.
Strength of Schedule (SOS)
A measure of how favorable or difficult a player's upcoming opponents are, based on the fantasy points those defenses allow.
Boom/Bust
A player with a wide range of outcomes — capable of a huge game (boom) or a dud (bust) — driven by big-play or touchdown dependence.
Workhorse
A running back who handles the overwhelming majority of his team's carries and passing-down work — the most valuable RB archetype.
Garbage Time
Production accumulated late in a blowout when the outcome is decided — useful for fantasy points but can inflate a player's real value.
Regression
The tendency for unsustainable production (e.g. an abnormally high touchdown rate) to move back toward a player's expected baseline over time.